PegSmith
Forge your own pegboard, then let physics do the rest!
In PegSmith, you don't play on a pre-built board—you build it yourself. Place as many pegs as you like to create the perfect path for the marble. Experiment, adjust, and watch every bounce shape the outcome.
But there's a catch.
Each peg only counts the first time the marble hits it, reducing the countdown by one. To complete the level, the marble must reach the exit after activating exactly the required number of pegs. Activate too few, and the exit stays locked. Activate one too many, and it locks again.
Every peg you place changes the puzzle. There are countless possible layouts, but only the right path will get you to the finish.
Features
- 🔨 Build your own pegboard from scratch
- ⚪ Physics-driven marble gameplay
- 🎯 Reach the exit with exactly the required number of peg activations
- 🧩 Experiment with unlimited peg placement to find the perfect solution
- 🔊 Satisfying metallic xylophone peg sounds that turn every run into a tiny musical performance
Can you craft the perfect path?
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Septarap |
| Genre | Puzzle |
| Content | No generative AI was used |


Comments
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Interesting concept! I ran into a bug where after hitting the back button to return to the main menu I wasn't able to start a new game. The music it made was nice. I wish there was a way to delete a peg without having to reset the level.
That menu thing, I'll investigate and fix. The undo button would've stopped players from trying new solutions out, so i provided a reset button instead. But i will look into it.
Please do provide rating in GMTK Game Jam, as that matters the most for post Review period.
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Thank you for trying out my solo venture!!
hey super cool game. Clearly well made with a lot if work put into it :)
Thank you so much! 😊